Search found 56 matches

by themars2011
Thu Jul 02, 2020 10:57 pm
Forum: Help
Topic: MMFPSE (Team Loadout)
Replies: 5
Views: 158

Re: MMFPSE (Team Loadout)

Lot's of ways to do what you need to do, the one I mentioned would leave everything else intact and working, other ways include modifying the loadout etc.

What did you do? It might help someone in the future, if you don't mind sharing your approach :)
by themars2011
Thu Jul 02, 2020 10:56 pm
Forum: Need help?
Topic: Change Trigger for Raycast in Kit_SwimmingTrigger
Replies: 1
Views: 31

Re: Change Trigger for Raycast in Kit_SwimmingTrigger

The issue I see using a raycast is that it won't cover all parts of the player entering water. Like the raycast is just one small ray. What would the raycast even hit? If you already got a collider/trigger that adjusts, the existing system *should* work. If not, I don't really see how a raycast base...
by themars2011
Wed Jun 24, 2020 8:23 pm
Forum: Help
Topic: MMFPSE (Team Loadout)
Replies: 5
Views: 158

Re: MMFPSE (Team Loadout)

Did you take a look at the gun game script ?
by themars2011
Thu Jun 18, 2020 9:50 pm
Forum: Help
Topic: MMFPSE (Team Loadout)
Replies: 5
Views: 158

Re: MMFPSE (Team Loadout)

This is actually quite easy, in the game mode there is a bool function called "UsesCustomSpawn", if you are team one, return true, if not, return false. Then you can set a custom loadout in CustomSpawn (look at Kit_GMB_GunGame on how this works).

Hope that helps!
by themars2011
Sat Jun 06, 2020 2:27 pm
Forum: Showcase
Topic: [Unity] The Day
Replies: 2
Views: 201

Re: [Unity] The Day

I think it's way too bright for a horror game
by themars2011
Tue May 26, 2020 8:54 pm
Forum: Help
Topic: Questions about the MMFPSE Kit
Replies: 11
Views: 1639

Re: Questions about the MMFPSE Kit

Hey, 1) This is possible by setting bullet spread from random to predefined (its a vector3 array). 2) The "Kit_PlayerDamageMultiplier" script allows you to set a multiplier per collider 3) To show damage, you could use the "LocalDamage" function in the Kit_PlayerBehaviour. Check if !shotBot and shot...
by themars2011
Tue May 26, 2020 8:46 pm
Forum: Need help?
Topic: UI
Replies: 2
Views: 252

Re: UI

You will need to make the call to the script. I realize that this system isn't really good (MainMenu script) therefore in the next update, which is currently being worked on, a new, modular main menu script (actually, many scripts) will be there.
by themars2011
Sat May 02, 2020 1:33 pm
Forum: Need help?
Topic: LAN support in Vengeance
Replies: 5
Views: 997

Re: LAN support in Vengeance

ok fine, I already purchased the game and i am not asking any sort of refound because i want to support your team! Hope to see a sort of a "jungle" or "forest" map in the future! We're trying to create a good one for the next update. Focus on "good" lol. Most forest maps or jungle maps aren't reall...
by themars2011
Sat May 02, 2020 1:27 pm
Forum: Suggestions
Topic: New theme maps and spawn procection/delay spawinng
Replies: 3
Views: 1308

Re: New theme maps and spawn procection/delay spawinng

Thanks for your feedback!

We are adding more maps soon with more variety.

We will not add a spawn delay because the claustrophic fight is a core part of the game. Adding a forced delay would ruin the game