Search found 67 matches

by themars2011
Sat Apr 17, 2021 9:35 am
Forum: Need help?
Topic: Recoil
Replies: 5
Views: 187

Re: Recoil

Recoil has nothing to do with spray (crosshair). Can you send a video what you mean by stopping in the middle?
by themars2011
Sat Apr 17, 2021 9:34 am
Forum: Need help?
Topic: Tutorials Help Please
Replies: 1
Views: 33

Re: Tutorials Help Please

Player model (wizard): https://youtu.be/f86eF61GfOQ?t=64 Player model (manual, also shows how to rotate the weapon correctly as the wizard can't do that automatically): https://www.youtube.com/watch?v=lxb5bhc9hpo&t=1s Weapon: https://www.youtube.com/watch?v=aJxblOpeMKk Some things have changed since...
by themars2011
Sat Apr 03, 2021 6:43 am
Forum: Need help?
Topic: Recoil
Replies: 5
Views: 187

Re: Recoil

What exactly is broken about it?
by themars2011
Thu Feb 11, 2021 11:12 pm
Forum: Showcase
Topic: [Unity] The Day
Replies: 3
Views: 2432

Re: [Unity] The Day

Bunker buildinbg sounds like fun!
by themars2011
Tue Jan 05, 2021 7:40 pm
Forum: Need help?
Topic: Mobile Options Menù
Replies: 1
Views: 746

Re: Mobile Options Menù

I totally missed this post and you probably won't even notice but might help someone else in the future: the entries are created at runtime and my first guess is that there is an error somewhere that prevents them from being created. At this point a development build and connecting it to the editor ...
by themars2011
Thu Nov 05, 2020 10:35 pm
Forum: Tutorials
Topic: [Beginners] Unity FPS Shooter
Replies: 1
Views: 926

Re: [Beginners] Unity FPS Shooter

Or buy this instead ;)

https://assetstore.unity.com/packages/t ... d=1101lGsB

Heard it's pretty good.

Nah, thanks for the tutorial it will be of use for someone surely.
by themars2011
Thu Nov 05, 2020 10:34 pm
Forum: Need help?
Topic: Fire input
Replies: 1
Views: 697

Re: Fire input

You should put this in the FireRaycast / FirePhysicalBullet functions in Kit_ModernWeaponScript instead. That way you can also account for bullet spread.
by themars2011
Sat Aug 29, 2020 11:46 am
Forum: Help
Topic: MMFPSE (Team Loadout)
Replies: 7
Views: 3310

Re: MMFPSE (Team Loadout)

i understand, but where is the loadout saved? I would like to make a button that directly sets a default loadout at the start of the match. I would put it before the player is created, in this way the player would be spawn with the already defined loadout. In the version that was active when you as...
by themars2011
Sat Aug 29, 2020 11:45 am
Forum: Need help?
Topic: Friend fire in Team Deathmatch?
Replies: 1
Views: 1131

Re: Friend fire in Team Deathmatch?

Well, first off you would have to make them enemies in the "AreWeEnemies" functions in the kit_gmb_teamDeathmatch. that would allow you to kill them, but they would also appear as enemies. I will add friendly fire in an upcoming update, because it is more work than one might think!