Search found 67 matches
- Sat Apr 17, 2021 9:35 am
- Forum: Need help?
- Topic: Recoil
- Replies: 5
- Views: 187
Re: Recoil
Recoil has nothing to do with spray (crosshair). Can you send a video what you mean by stopping in the middle?
- Sat Apr 17, 2021 9:34 am
- Forum: Need help?
- Topic: DefaultPool failed to load "KitBotManager" . Make sure it's in a "Resources" folder.
- Replies: 2
- Views: 26
Re: DefaultPool failed to load "KitBotManager" . Make sure it's in a "Resources" folder.
It's a unity bug. Reimport "Resources" folder, that'll fix it.
- Sat Apr 17, 2021 9:34 am
- Forum: Need help?
- Topic: Tutorials Help Please
- Replies: 1
- Views: 33
Re: Tutorials Help Please
Player model (wizard): https://youtu.be/f86eF61GfOQ?t=64 Player model (manual, also shows how to rotate the weapon correctly as the wizard can't do that automatically): https://www.youtube.com/watch?v=lxb5bhc9hpo&t=1s Weapon: https://www.youtube.com/watch?v=aJxblOpeMKk Some things have changed since...
- Sat Apr 03, 2021 6:43 am
- Forum: Need help?
- Topic: Recoil
- Replies: 5
- Views: 187
Re: Recoil
What exactly is broken about it?
- Thu Feb 11, 2021 11:12 pm
- Forum: Showcase
- Topic: [Unity] The Day
- Replies: 3
- Views: 2432
Re: [Unity] The Day
Bunker buildinbg sounds like fun!
- Tue Jan 05, 2021 7:40 pm
- Forum: Need help?
- Topic: Mobile Options Menù
- Replies: 1
- Views: 746
Re: Mobile Options Menù
I totally missed this post and you probably won't even notice but might help someone else in the future: the entries are created at runtime and my first guess is that there is an error somewhere that prevents them from being created. At this point a development build and connecting it to the editor ...
- Thu Nov 05, 2020 10:35 pm
- Forum: Tutorials
- Topic: [Beginners] Unity FPS Shooter
- Replies: 1
- Views: 926
Re: [Beginners] Unity FPS Shooter
Or buy this instead 
https://assetstore.unity.com/packages/t ... d=1101lGsB
Heard it's pretty good.
Nah, thanks for the tutorial it will be of use for someone surely.

https://assetstore.unity.com/packages/t ... d=1101lGsB
Heard it's pretty good.
Nah, thanks for the tutorial it will be of use for someone surely.
- Thu Nov 05, 2020 10:34 pm
- Forum: Need help?
- Topic: Fire input
- Replies: 1
- Views: 697
Re: Fire input
You should put this in the FireRaycast / FirePhysicalBullet functions in Kit_ModernWeaponScript instead. That way you can also account for bullet spread.
- Sat Aug 29, 2020 11:46 am
- Forum: Help
- Topic: MMFPSE (Team Loadout)
- Replies: 7
- Views: 3310
Re: MMFPSE (Team Loadout)
i understand, but where is the loadout saved? I would like to make a button that directly sets a default loadout at the start of the match. I would put it before the player is created, in this way the player would be spawn with the already defined loadout. In the version that was active when you as...
- Sat Aug 29, 2020 11:45 am
- Forum: Need help?
- Topic: Friend fire in Team Deathmatch?
- Replies: 1
- Views: 1131
Re: Friend fire in Team Deathmatch?
Well, first off you would have to make them enemies in the "AreWeEnemies" functions in the kit_gmb_teamDeathmatch. that would allow you to kill them, but they would also appear as enemies. I will add friendly fire in an upcoming update, because it is more work than one might think!